https://www.unrealengine.com/marketplace/zh-CN/product/content-examples
《内容示例》是学习UE5的基础示例,可以用此示例熟悉一遍UE5的功能
StaticMeshes
FBX_Import_Options
Material_Advanced
Material_Decals
Material_Instances
Material_Nodes
Material_ParallaxOcclusionMapping
Material_PivotPainter
Material_PivotPainter2
Material_Properties
Material_SkinRendering
Material_Substrate
UI_UMG
UI_CommonUI
UI_SlatePostBuffer
Paper2D
Level_Landscape
Level_PostProcessing
Level_Scripting
Level_Streaming
Level_Volumes
Lighting_Realtime
Blueprint_Overview
Blueprint_Advanced
Blueprint_Communication
Blueprint_Input_Examples
Blueprint_Mouse_Interaction
Blueprint_Network
Blueprint_ProceduralMesh
Blueprint_RenderToTarget
Blueprint_Splines
Animation_Basics
Animation_Choosers
Animation_ControlRig
Animation_Deformer
Animation_IKRig
Animation_MorphTargets
Animation_PhysicsControl
Animation_Retargeting
Niagara_Advanced_Particles
Niagara_Fluids
Niagara_Particles
Physics
PhysicalAnimation
Physics_Cloth
Physics_Destruction
AI_NavMesh
Math_Hall
Audio
非常简单的静态网格模型,用了M_Metal材质
在此材质右击,创建材质实例后M_Metal_Inst,可以看到这个材质提供3个参数
在M_Metal材质的参数面板里也可以看到
M_Metal材质为普通PBR材质,其中Roughness用了一个复杂的处理,简化下,也是能出来一些效果。
通过乘,提亮并加对比度,在通过Lerp控制上下对比度的数值
因为本人不是美术方向,对于材质,我的方法是收集与整理,并简单套用。
此场景学习完毕,祝愿大家学习愉快