屏幕截图在许多应用程序和系统中都是一个有用的功能。有时,我们需要捕获当前屏幕的图像,并将其发送到服务器以供进一步处理或存储。下面的C++代码演示了如何使用Windows API以及GDI+库来完成这一任务。
HDC hScreen = ::GetDC(NULL); int nBitPerPixel = GetDeviceCaps(hScreen, BITSPIXEL);//RGB int nWidth = GetDeviceCaps(hScreen, HORZRES); int nHeight = GetDeviceCaps(hScreen, VERTRES);  CImage screen; screen.Create(nWidth, nHeight, nBitPerPixel); BitBlt(screen.GetDC(), 0, 0, nWidth, nHeight - 60, hScreen, 0, 0, SRCCOPY);  HGLOBAL hMem =  GlobalAlloc(GMEM_MOVEABLE, 0); IStream* pStream = NULL; HRESULT ret = CreateStreamOnHGlobal(hMem, TRUE, &pStream); if (ret == S_OK) {     screen.Save(pStream, Gdiplus::ImageFormatPNG);     // ... }  pStream->Release(); GlobalFree(hMem); screen.ReleaseDC();  整体来说,这段代码的目的是捕获屏幕截图,将其保存为 PNG 格式,并通过网络发送到服务器。需要注意的是,代码中的一些具体实现细节,如 CPacket类(自定义的包)可参考自定义包的设计与实现 和 CServerSocket类需要自己去定义与实现
int SendScreen()  {     CImage screen;//GDI     HDC hScreen =::GetDC(NULL);     int nBitPerPixel = GetDeviceCaps(hScreen, BITSPIXEL);//RGB     int nWidth = GetDeviceCaps(hScreen, HORZRES);     int nHeight = GetDeviceCaps(hScreen, VERTRES);     screen.Create(nWidth, nHeight, nBitPerPixel);     BitBlt(screen.GetDC(), 0, 0, nWidth, nHeight - 60, hScreen, 0, 0, SRCCOPY);     ReleaseDC(NULL, hScreen);     //DWORD tick = GetTickCount64();获取时间     HGLOBAL hMem =  GlobalAlloc(GMEM_MOVEABLE, 0);     if (hMem == NULL)return -1;     IStream* pStream = NULL;     HRESULT ret = CreateStreamOnHGlobal(hMem, TRUE, &pStream);     if (ret == S_OK) {         screen.Save(pStream, Gdiplus::ImageFormatPNG);         LARGE_INTEGER bg = {0};         pStream->Seek(bg, STREAM_SEEK_SET,NULL);         PBYTE pData = (PBYTE)GlobalLock(hMem);         SIZE_T nSize = GlobalSize(hMem);         CPacket pack(6, pData, nSize);         CServerSocket::getInstance()->Send(pack);         GlobalUnlock(hMem);     }     //screen.Save(_T("test2020.JPG"), Gdiplus::ImageFormatJPEG);     pStream->Release();     GlobalFree(hMem);     screen.ReleaseDC();     return 0; }