mediasoup源码分析(三)channel创建及信令交互
创始人
2024-12-28 08:10:12
0

mediasoup源码分析--channel创建及信令交互

    • 概述
    • 跨职能图
    • 业务流程图
    • 代码剖析
    • tips

概述

在golang实现mediasoup的tcp服务及channel通道一文中,已经介绍过信令服务中tcp和channel的创建,本文主要讲解c++中mediasoup的channel创建,以及信令服务和mediasoup服务如何交互

跨职能图

c92bb199ca71184775fa8bea149e201.png

业务流程图

image.png

数据发送有两种方式:
应用层发送的request最后被封装在Requst对象中,其中包含着"id",因为Request对象中包含着Channel::UnixStreamSocket对象,所以可以直接调用Request::Accept()将处理后的结果告诉应用层进程。
Worker进程也可以主动给应用层进程发送消息,通过Notifier::Emit()即可以给应用进程发送消息,Notifier类中有Channel::UnixStreamSocket,所以直接调用Channel::UnixStreamSocket::Send()就可以发送消息。Notifier类内部的数据成员和函数成员都是静态的,所以在任意位置可以直接通过Channel::Notifier::Emit()函数发送消息。

代码剖析

1.channel创建

int main(int argc, char* argv[]) {     // Ensure we are called by our Node library.     if (argc == 1)     {         std::cerr << "ERROR: you don't seem to be my real father" << std::endl;          std::_Exit(EXIT_FAILURE);     }      std::string id = std::string(argv[1]);     std::string ip = std::string(argv[2]);     int port = atoi(argv[3]);     int iperfPort = atoi(argv[4]);      // Initialize libuv stuff (we need it for the Channel).     DepLibUV::ClassInit();     //..........省略部分代码..............     // Set the Channel socket (this will be handled and deleted by the Worker).     printf("new Channel to %s:%d\n",ip.c_str(),port);     auto* channel = new Channel::UnixStreamSocket(ip,port);     //..........省略部分代码..............     try         {             // Run the Worker.             Worker worker(id,channel);              // Worker ended.             destroy();              exitSuccess();         }     catch (const MediaSoupError& error)         {             MS_ERROR_STD("failure exit: %s", error.what());              destroy();             exitWithError();         } } 

UnixStreamSocket构造函数

UnixStreamSocket::UnixStreamSocket(const std::string& ip,int port) : ::UnixStreamSocket::UnixStreamSocket(ip,port, MaxSize) {     MS_TRACE_STD();      // Create the JSON reader.     {         Json::CharReaderBuilder builder;         Json::Value settings = Json::nullValue;         Json::Value invalidSettings;          builder.strictMode(&settings);          MS_ASSERT(builder.validate(&invalidSettings), "invalid Json::CharReaderBuilder");          this->jsonReader = builder.newCharReader();     }      // Create the JSON writer.     {         Json::StreamWriterBuilder builder;         Json::Value invalidSettings;          builder["commentStyle"]            = "None";         builder["indentation"]             = "";         builder["enableYAMLCompatibility"] = false;         builder["dropNullPlaceholders"]    = false;          MS_ASSERT(builder.validate(&invalidSettings), "invalid Json::StreamWriterBuilder");          this->jsonWriter = builder.newStreamWriter();     } } 

跳转到handles\UnixStreamSocket.cpp下

UnixStreamSocket::UnixStreamSocket( const std::string& ip,int port,size_t bufferSize) : bufferSize(bufferSize) {     printf("::UnixStreamSocket::UnixStreamSocket\n");     MS_TRACE_STD();      int err;      this->uvHandle       = new uv_tcp_t;     this->uvHandle->data = (void*)this;     err = uv_tcp_init(DepLibUV::GetLoop(), this->uvHandle);     if (err != 0)     {         delete this->uvHandle;         this->uvHandle = nullptr;         printf("uv_tcp_init() failed: %s\n", uv_strerror(err));         MS_THROW_ERROR_STD("uv_tcp_init() failed: %s", uv_strerror(err));     }     struct sockaddr_in dest;     uv_ip4_addr(ip.c_str(), port, &dest);     this->connect = new uv_connect_t;     printf("will connect to %s:%d\n",ip.c_str(),port);     err = uv_tcp_connect(this->connect, this->uvHandle, (const struct sockaddr*)&dest, onConnect);     if (err != 0)     {         delete this->uvHandle;         this->uvHandle = nullptr;         printf("uv_tcp_connect() failed: %s\n", uv_strerror(err));         MS_THROW_ERROR_STD("uv_tcp_connect() failed: %s", uv_strerror(err));     }     // Start reading.     err = uv_read_start(         reinterpret_cast(this->uvHandle),         static_cast(onAlloc),         static_cast(onRead));     if (err != 0)     {         uv_close(reinterpret_cast(this->uvHandle), static_cast(onClose));          MS_THROW_ERROR_STD("uv_read_start() failed: %s", uv_strerror(err));     }     // NOTE: Don't allocate the buffer here. Instead wait for the first uv_alloc_cb(). } 

代码中的uv_read_start接口中onRead回调

    err = uv_read_start(         reinterpret_cast(this->uvHandle),         static_cast(onAlloc),         static_cast(onRead)); 

跳转到onRead中

inline static void onRead(uv_stream_t* handle, ssize_t nread, const uv_buf_t* buf) { 	auto* socket = static_cast(handle->data);  	if (socket == nullptr) 		return;  	socket->OnUvRead(nread, buf); } 

OnUvRead中调用UserOnUnixStreamRead

	void UnixStreamSocket::UserOnUnixStreamRead() 	{ 		MS_TRACE_STD();  		// Be ready to parse more than a single message in a single TCP chunk. 		while (true) 		{ 			if (IsClosed()) 				return;  			size_t readLen  = this->bufferDataLen - this->msgStart; 			char* jsonStart = nullptr; 			size_t jsonLen; 			int nsRet = netstring_read( 			  reinterpret_cast(this->buffer + this->msgStart), readLen, &jsonStart, &jsonLen);             //.............省略部分代码.............. 			// If here it means that jsonStart points to the beginning of a JSON string 			// with jsonLen bytes length, so recalculate readLen. 			readLen = 			  reinterpret_cast(jsonStart) - (this->buffer + this->msgStart) + jsonLen + 1;  			Json::Value json; 			std::string jsonParseError;  			if (this->jsonReader->parse( 			      (const char*)jsonStart, (const char*)jsonStart + jsonLen, &json, &jsonParseError)) 			{ 				Channel::Request* request = nullptr;  				try 				{ 					request = new Channel::Request(this, json); 				} 				catch (const MediaSoupError& error) 				{ 					MS_ERROR_STD("discarding wrong Channel request"); 				}  				if (request != nullptr) 				{ 					// Notify the listener. 					this->listener->OnChannelRequest(this, request);  					// Delete the Request. 					delete request; 				}                 //.............省略部分代码..............                 ... 		} 	}  

channel创建完成,至此,跳转到worker.cpp中的OnChannelRequest接口。mediasoup监听channel信令并根据request->methodId分类处理
根据request->methodId,分别执行不同的业务
request->methodId有如下分类

	std::unordered_map Request::string2MethodId = 	{ 		{ "worker.dump",                       Request::MethodId::WORKER_DUMP                          }, 		{ "worker.updateSettings",             Request::MethodId::WORKER_UPDATE_SETTINGS               }, 		{ "worker.createRouter",               Request::MethodId::WORKER_CREATE_ROUTER                 }, 		{ "router.close",                      Request::MethodId::ROUTER_CLOSE                         }, 		{ "router.dump",                       Request::MethodId::ROUTER_DUMP                          }, 		{ "router.createWebRtcTransport",      Request::MethodId::ROUTER_CREATE_WEBRTC_TRANSPORT       }, 		{ "router.createPlainRtpTransport",    Request::MethodId::ROUTER_CREATE_PLAIN_RTP_TRANSPORT    }, 		{ "router.createProducer",             Request::MethodId::ROUTER_CREATE_PRODUCER               }, 		{ "router.createConsumer",             Request::MethodId::ROUTER_CREATE_CONSUMER               }, 		{ "router.setAudioLevelsEvent",        Request::MethodId::ROUTER_SET_AUDIO_LEVELS_EVENT        }, 		{ "transport.close",                   Request::MethodId::TRANSPORT_CLOSE                      }, 		{ "transport.dump",                    Request::MethodId::TRANSPORT_DUMP                       }, 		{ "transport.getStats",                Request::MethodId::TRANSPORT_GET_STATS                  }, 		{ "transport.setRemoteDtlsParameters", Request::MethodId::TRANSPORT_SET_REMOTE_DTLS_PARAMETERS }, 		{ "transport.setRemoteParameters",     Request::MethodId::TRANSPORT_SET_REMOTE_PARAMETERS      }, 		{ "transport.setMaxBitrate",           Request::MethodId::TRANSPORT_SET_MAX_BITRATE            }, 		{ "transport.changeUfragPwd",          Request::MethodId::TRANSPORT_CHANGE_UFRAG_PWD           }, 		{ "transport.startMirroring",          Request::MethodId::TRANSPORT_START_MIRRORING            }, 		{ "transport.stopMirroring",           Request::MethodId::TRANSPORT_STOP_MIRRORING             }, 		{ "producer.close",                    Request::MethodId::PRODUCER_CLOSE                       }, 		{ "producer.dump",                     Request::MethodId::PRODUCER_DUMP                        }, 		{ "producer.getStats",                 Request::MethodId::PRODUCER_GET_STATS                   }, 		{ "producer.pause",                    Request::MethodId::PRODUCER_PAUSE                       }, 		{ "producer.resume" ,                  Request::MethodId::PRODUCER_RESUME                      }, 		{ "producer.setPreferredProfile",      Request::MethodId::PRODUCER_SET_PREFERRED_PROFILE       }, 		{ "consumer.close",                    Request::MethodId::CONSUMER_CLOSE                       }, 		{ "consumer.dump",                     Request::MethodId::CONSUMER_DUMP                        }, 		{ "consumer.getStats",                 Request::MethodId::CONSUMER_GET_STATS                   }, 		{ "consumer.enable",                   Request::MethodId::CONSUMER_ENABLE                      }, 		{ "consumer.pause",                    Request::MethodId::CONSUMER_PAUSE                       }, 		{ "consumer.resume",                   Request::MethodId::CONSUMER_RESUME                      }, 		{ "consumer.setPreferredProfile",      Request::MethodId::CONSUMER_SET_PREFERRED_PROFILE       }, 		{ "consumer.setEncodingPreferences",   Request::MethodId::CONSUMER_SET_ENCODING_PREFERENCES    }, 		{ "consumer.requestKeyFrame",          Request::MethodId::CONSUMER_REQUEST_KEY_FRAME           } 	}; 

下一章节介绍mediasoup如何将信令返回值及其他通知信息推送到信令服务,敬请期待!

tips

更多关于mediasoup的文章可以进入我的专栏查看
http://t.csdnimg.cn/3UQeL

相关内容

热门资讯

第5分钟带你发现!赣牌圈小程序... 第5分钟带你发现!赣牌圈小程序破解版,拱趴大菠萝有辅助吗,微扑克教程(真的有挂)-哔哩哔哩 【无需打...
第六分钟普及!cloudpok... 第六分钟普及!cloudpoker辅助,拱趴游戏破解器,2026新版教程(有挂攻略)-哔哩哔哩;软件...
第2分钟带你开挂!赣牌圈总输,... 较多好评“微乐万能挂官网”开挂(透视)辅助教程 了解更多开挂安装加(136704302)微信号是一款...
五分钟掌握!aapoker透视... 五分钟掌握!aapoker透视脚本入口,来玩德州破解器,曝光教程(真的有挂)-哔哩哔哩;最新软件透视...
八分钟带你讲究!衢州都莱罗松挂... 较多好评“微乐万能挂官网”开挂(透视)辅助教程 了解更多开挂安装加(136704302)微信号是一款...
八分钟熟悉!德扑圈透视挂,德州... 八分钟熟悉!德扑圈透视挂,德州局怎么透视,攻略教程(有挂方针)-哔哩哔哩;是一种具有地方特色的麻将游...
2分钟带你开挂!新荣耀房卡辅助... 您好:新荣耀房卡辅助这款游戏可以开挂的,确实是有挂的,很多玩家在这款游戏中打牌都会发现很多用户的牌特...
第四分钟了解!赣牌圈插件,wp... 第四分钟了解!赣牌圈插件,wpk官网下载链接,AI教程(有挂规律)-哔哩哔哩;赣牌圈插件软件透视开挂...
三分钟带你讲解!青鸟辅助怎么更... 赣牌圈小程序破解版开挂教程视频分享装挂详细步骤在当今的网络游戏中,赣牌圈小程序破解版作为一种经典的娱...
八分钟精通!德普之星透视辅助插... 八分钟精通!德普之星透视辅助插件,佛手大菠萝13道挂哪里,曝光教程(有挂技术)-哔哩哔哩;软件透视开...